perspective variables: FoV and Field of Instance
This is 90 instances of a horse rotated 90 degrees from the horse-object's center. In the top of these two frames: FOV is 120 degrees which allows fewer instances of the horse to be seen in the frame with more of each instance observable. The second frame is 1 degree FoV which allows for more instances to be viewed.
Somewhat cryptic but the visuals I started out with were striking to me. An attribute to add to my film analysis framework. Normalized, spatialized, agential trajectory, frame, meta visual data architecture. ;)
A scene from a story-within-a-story: when android Semi pens a story about the collective non-human animal experience of the final destruction of globalized human society all the human characters are puzzled as to why Semi would find it interesting. This miscommunication between Semi and her humans signals the end of communication as we know it.
A south Florida porn house undergoes a psychic transformation when an experimental virtual reality production escapes control.
below are perspective-design boards for a spatio-temporal ghost story involving choir children in an austere Van der Rohe confection. Perhaps my framework can bring the intellectual interest I have in horror and the supernatural to the immersive screen.
Below is a multi-perspective design sketch for a single, frozen time frame (1/24 of a second). It serves as a teaser for a futurist colonial story set in an unspecified 'preserve' upon which humans live in a fish-bowl like biodome which serves to protect the remainders of a ravaged environment from them. Looking in from the outside as safe observers wild animals project their mental energy into the protective space curious about the human drama within.
A demo introducing my conceptual framework for the computational deconstruction of linear narrative event-space for VR writing and design:
inertial & non-inertial frame
the 2D film frame as multi-dimensional state
cinematic camera perspective designed exclusive of time-based events
camera perspective as multi-dimensional, non-reductive data visualization
Here I will continue to organize my ideas pertaining to the thesis I began at ITP.
Use sketchup to experiment with radial arrays of images for developing testing and training data. The physical and visual necessitate human readability and a certain level of design-by-hand.
Create a UML-like language which communicates relational data at high resolution but human-readability. Ponder how language fits into all this - inadequate compared to visual language as a proto-communication protocol between machine and human sight and meaningful association.
50 frames of a radial array in Sketchup. Change line style and different fills on each side of the rectangle surface.
This image represents 50 frames in a radial array. Figure out in Ruby Sketchup API how to fill shape/entity texture/face with unique jpegs representing keyframes from a scene or pages of a screenplay pdf.
clipping from Sketchup shader resolution provides interesting cues about angle of object in orthogonal camera perspective.
trajectory lens, radial array